World of Ether – Over six months ago, on a snowy December day in NYC World of Ether began its development cycle.
A month later, the game opened its presale and sold nearly half a million USD of in-game presale assets, called “monster eggs,” in under just two days.
Since then its community has grown and people have begged and pleaded in their chats for a glimpse into what they have been building.
Over the weekend, at ConsenSys’s Ethereal Summit, the team showed just that. They gave a first look into the …
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